// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7          
0001: wait 50 ms 
 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 233.7727 -1268.8404 20.884 radius 0.5 0.5 1.5 sphere 0 
then 
016A: fade 0 500 ms 
0001: wait 600 ms 
//04BB: select_interiour 1 // select render area  
0055: put_player $player_char at 228.7622 -1278.4335 12.2 
0001: wait 100 ms 
0211: actor $PLAYER_ACTOR walk_to  227.7622 -1278.4335 12.2 
0001: wait 10 ms        
011C: actor $PLAYER_ACTOR clear_objective
0055: put_player $player_char at 232.1809 -1264.5058 19.3042 
0171: set_player $player_char z_angle_to 105.0 
0001: wait 700 ms 
016A: fade 1 500 ms
end 

0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 233.8942 -1264.2595 20.111 radius 0.5 0.5 1.5 sphere 0 
then 
016A: fade 0 500 ms 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area   
0055: put_player $player_char at 227.4818 -1276.7491 12.5
0001: wait 100 ms 
0211: actor $PLAYER_ACTOR walk_to  228.3818 -1276.7491
0001: wait 400 ms        
011C: actor $PLAYER_ACTOR clear_objective

0055: put_player $player_char at 234.9314 -1268.8664 19.6042 
0171: set_player $player_char z_angle_to 274.0 
0001: wait 700 ms 
016A: fade 1 500 ms
end
0002: jump @Noname_7 
